Hello false doubters! This is your friendly neighborhood LycanDiva with exciting news!! O.K., Stan Lee and Marvel references aside, this is seriously good news. I'm about 75% done with episode 3 of Ignition and I should be done as early as next weekend, no later than the Wednesday after next if all goes smoothly. I've been working on a few sets and sprite edits before "filming" the final act of this episode and *insert King Friday's fanfare here* have been making great progress with my sound effects scavenger hunting. What does that mean? It means you can expect sound effects for the third episode!! Yaaaaaaayyyyyyy!!!
Working on Ignition has really been helping me to grow as an artist. No, really, it has. You see, I'm relatively new to working with sprites. It's been a thrilling challenge for me to work with sprites to this extent, especially in the area of set design. Set design, though I'm pretty capable of it, has always been just a few steps out of my comfort zone so, although I've been actively looking for sprite backgrounds that can do what I want visually for the series, I've also been forcing myself to make as many sets and props at least 50% from scratch as possible. This is because props and environments have never been my biggest strength.
I also know that world building is extremely important, however. In his book Making Comics (though it is a book about making comics, I recommend it for animators as well, because many of the principals and lessons covered in this book are equally applicable to both disciplines), Scott McCloud wrote that paying attention to the details in an environment can "make the difference between knowing where your story takes place and being there." I took this lesson to heart and have been working hard to try and put it into practice in Ignition as much as possible. Hopefully, it shows in the final product.
So, until next time, guys and gals, remember; never put your forehead against a shiny toaster... I learned that the hard way...